Archive for Scenarios

PvP’s Expansion Limpness

Posted in Uncategorized with tags , , , , , , , on December 21, 2010 by krosuss

There are sooooooo many other things I’d like to be posting about, but it seems the expectations and hope for Patch 1.4 are a resounding clunk. I was reluctant to even post my comments on Thanquol’s Incursion but as I take a gander around the WAR blogs … I am not alone with bad feelings. Many WAR bloggers have been accused of being too happy shiny about the game so they’ve been posting items that are taking a critical look at this MMO.

And the most recent post from Bootae has hit on something I’ve been thinking for quite a bit of time … the lack of actual new content. I feel that’s the biggest problem with a PvP game. How do you give new content to a playerbase that wants to fight other players?

The big dog WoW is easily expanded as we’ve just seen. Forget that they destroyed Azeroth via the Cataclysm, forget that they did a redo and “improved” the graphics … they went in and did this:

  • Two new playable races (Goblins, Worgen).
  • Each race was given their own starting zone to get players to Level 6.
  • Expanded use of flying mounts.
  • Seven — yes 7 — new dungeons.
  • Three new raids.
  • Two previous dungeons revamped.
  • New battlegrounds and PvP zone.
  • And more …

Easy, right? PvE is much easier to add to and those who love PvE are somewhat easier to cater towards. Call them carebears or whatever, serving up new quests and dungeons is what they want, what they need. You can build a quest chain with story, some loot, and lead them all over the map finding things, talking to NPCs, and killing mobs. And if you’re WoW that could entail taxiing mobs from one side of Gobbo Land to the other. Same with new dungeons … add a portal to some underworld cavern with elaborate architecture, increasingly difficult bosses, and epic gear to be won. That particular path really doesn’t seem possible for WAR since RvR and PvP are what keeps us here. So what can be done?

Patch 1.4’s zerg-busting, RvR-stalling intentions haven’t really come to fruition. Every server is different but on the whole, the zerg still rules and getting into your opponent’s city is still a frequent occurrence. Hey, Mythic tried and what looked good on paper didn’t pan out. Where do we go from here?

If us PvPers can’t be satiated in the same way as WoWophiles, what will fit the bill? We need more territory to fight over, more zones to explore, some more scenarios to clash within, and yes … more gear of all kinds to win. That’s the easy stuff that can be added in. The “hard” stuff referenced above therein? How about new classes, races, and pairings?

Forts … Forts … Forts
They aren’t expansionworthy since they currently reside in the game as pretty scenery and they definitely better not charge us for doing something with them. These need some sprucing up to put a little speed bump in our paths to city siegedom. This post isn’t about specifics so I won’t go into ideas for how to bring these back … all I know is they are needed. Get on it.

Change Your Mind … Add Missing Capitals
When asked directly at a Q&A session, Carrie conceded that completing the missing capitals was off the table. There are other things to focus on. Fair enough but those other things better be freaking good. Going along with my theory that we need more places to fight, four new capital cities with different mechanics, Warlords, and Kings would be cool. Throw in a special set of armor only available from each of the cities all with different appearances and stats. A rotating “city to siege” would be in order rather than capturing one pairing to enter. You’d still need to lock two pairings to get in with the second one locked opening up that pairing’s cities. You wouldn’t fight to lock Dwarf/Greenskin second for a chance at the Grudge set?

More Zones, Please
As others have made mention, it is a bit stale to be fighting it out in the same zones over and over and over again. New is good and despite the hardcore who play WAR, even we are getting tired of the same old Dragonwake and the same old Chaos Wastes. Yeah! Praag again! There are four Tier 4 zones just sitting there not being used. What a waste. And I’ll bet there are players who don’t even know they are in the game.

These are West Praag (Empire/Chaos), Isle of the Dead (High Elf/Dark Elf), Cinderfall, and Deathpeak (Dwarf/Greenskin). I posted a Q&A question on the forums that Andy Belford actually answered. I asked if they considered repurposing these existing PvE-only zones for RvR? He said it was a good idea and something they would consider. Okay … do it. It’s as low a hanging fruit as you’ll find with them just sitting there waiting. Give us a reason to fight there.

Refresh the Weekend Warfronts
We have yet to cycle through all of the retired scenarios that were to be repurposed for the Weekend Warfronts. Some of these gaps can be explained with resources working on other things. But I’m also guessing some of it is a lack of knowing just what to do to make some of them better. To make my point, here are the retired scenarios that have yet to make a reappearance:

  • Gromril Crossing
  • Grovod Caverns
  • Maw of Madness
  • Reikland Hills
  • Thunder Valley

All but one of those are bottom-of-the-barrel in the fun department. Grovod’s is a Phoenix Gate clone only underground. Gromril and Thunder Valley are near clones of one another with multi-flag captures and ranked near the bottom of players’ fave scenario lists. Reikland Hills is similar with multi-cap BO’s for players to run between. The Maw of Madness really doesn’t need any rejiggering. It’s a death match that’s actually a lot of fun. Let’s bring these back some weekend, spruce up the rewards (a longstanding issue for all WWs), and perhaps surprise us with some new scenarios (War Quarters, Undercroft, Bright Wizard College, The Monolith).

Beyond the Warfronts the issue of pops also needs to be addressed. Many have thought that with scenarios removed from the campaign that cross-server matchups would soon follow. Let’s hope they do.

Easy Said …
Those are the easy things that could pump some new life into WAR. I say “easy” from my armchair but some of them are easier than creating a ton of new content from scratch. Much of what I’ve listed is there already either in game or hidden code currently hidden.

The hard stuff? Yeah, now that would take some effort but I feel that’s where the path must go despite the limited resources. You could probably hold back the dogs by simply adding in missing mirrors for the races. Mr. Meh actually listed some intriguing options. Wouldn’t it be cool if every race had a glass cannon? What about a melee-healer for all?

New races with a whole new pairing is definitely pie-in-the-sky but it’s what’s truly needed. The Skaven implementation of 1.4 has been lackluster at best. Thanquol’s Incursion is not widely embraced nor is it much fun. Talking with those who’ve actively played the new Skaven “classes” say other than the Gutter Runner and Warlock Engineer … they really are only so-so. I don’t see too many people using them.

Suck it up and finally — FINALLY — load that silver bullet into your gun and pull the trigger. I know the RvR Packs have sold pretty well by all the players I see running around with their trinkets. There’s a lot of new people playing (or some say). Take that momentum and capitalize on it. Bring Skaven to the game for real with actual classes and zones. Match them with the Lizardmen for double the win. That’s your silver bullet, trump card, sure thing. I wrote about a possible pairing before and Ekalime wrote an epic post on both of these races (and a ton more … shame on you if you don’t read his blog!). It’s right there! Go head down and do it!

Closing Thoughts
It’s a tough road ahead to say the least. Are we coming to the end of the line or is there something worthwhile on the horizon? A patch that on paper sounded fairly solid has landed on its face. Instead of slowing the campaign it’s been accelerated more than ever. The anticipated addition of Skaven has been a dud. We’re tardy on a Producer’s Letter by nearly a month. Guess there’s either nothing to say or is Carrie at a loss for words? I don’t buy that … she’s always got something useful to write. What’s going on?

I know a ton of work went into the RvR Packs and Patch 1.4. And there is some good stuff there just not as substantial to truly enthrall subscribers for longer term. Taking a step back to recover on Mythic’s part is warranted. However, with some of these glaring issues at a time of year when a good chunk of WAR’s playerbase is off from work and school, all ears are open awaiting some word on what is planned to resolve these problems and any hint of what the horizon holds.

The conspiracist in me sees the quickening of the game and the raining of gear on the playerbase as a precursor to no good. Have we been kidding ourselves the past year thinking that if we turn the corner all will be well? I don’t see WAR closing down but can it grow beyond the meager subscriber base it currently has? Where are we … 100,000 – 200,000? More? Less? Who really knows? Is it possible to take the EVE route and grow this thing slowly to where you can gain momentum or are we staring at the eventuality of a F2P model?

If you’re profitable as stated earlier this year … if you have all these “cool expansions” planned … we better see a roadmap or are you guys moonlighting on Star Wars The Old Republic. All I do know is we’re coming to a real crossroads with this game and the directions aren’t looking too rosy. I want Doomflayer and Warpforged gear but am staring at 10 tough renown ranks for each with nothing truly new in between to keep me happy or engaged. It’s just an extension of the grind that isn’t that appealing for me at this moment.

Two years in and we have no new zones … no new races … no new classes … and all the hard work and effort put in to fix the game is quickly forgotten with this recent patch. The work put into WAR to fix its innumerable wrongs does not go unnoticed but for how long can that be the excuse that holds us back? What do you think should be done?

My Xmas wish is for clarity.

Balancing of Power

Posted in Warhammer Online with tags , , , , on November 10, 2010 by krosuss

Interesting post up on the forums. You should take the time to read it and leave feedback, both positive and negative.

For all the bluster about “not being heard” … I think it’s clear that Mythic does, indeed, read the forums. Count your blessings as most games go deaf when it comes to player feedback. We’re on the verge of our first expansion-like content with more and more information coming to light that should excite both new and old WAR players alike.

I’ve been in a funk of late and my time in WAR has not been as abundant as it once was. It’s a conflagration of my frustration about reaching RR80, a desire to play some different games, but mostly it’s the state of Iron Rock. Its action and the hit or miss attendance my guild has exhibited makes for a mixed bag. The good news is many of my guildies are looking forward to the Verminous Horde expansion which should breathe new life and meaning into our toons and in turn a renewed excitement for me to play.

Tier Overlaps
An interesting change will be spreading out the rank restrictions for the lower tiers. We’ll see an overlap between Tiers 1 and 2, 2 and 3, and 3 and 4. I especially love how the adjustment is a part of giving “twinks” a taste of their own medicine. How fun will it be to troll around New Emskrank with your R14 toons smacking around those freeloading trial griefers? Besides the joy that will bring, it will be nice to stick around Tier 1 a wee bit longer. Tier 1 flies by and if you don’t stop to enjoy … it’s gone. Also nice will be the ability to jump between tiers in search of action. Tier 3 isn’t hopping but Tier 2 is … go have some fun!

Matchmaker ❤
Folks should cheer as we will finally get a scenario queue that groups folks accordingly. What seems a bit wonky is how they will do so … it will be based on your skill and performance. How exactly will this be judged?

Is it based on a player’s win/loss percentage? I pug often and find I win as many as I lose, but when I’m in a pre-made, my winning percentage is higher.

Will your skill level be judged on your DPS or Healing output? Killing Blows? XP or renown gained? Have they been tracking this all along or will our grading start with 1.4? I’d like to know specifics on what they will be focusing to determine how good or bad players are. And hopefully they don’t post this list. Do we need to see who the “best” is or how “bad” we really are?

All said, it should make for more competitive fights but we’ll have to wait and see how this all unfolds. I’m skeptical.

Give Me the Gear!
With the addition of two new RvR armor sets (Doomflayer, Warpforged) it only makes sense that the other sets would be bumped down a notch. As I originally thought, Annihilator will be purchasable via gold and it seems Conqueror is now available via Officer Medallions.

Moving Invader and Warlord sets down to the RvR campaign will make them much more accessible than they currently stand. Gear should not be so unattainable as to frustrate players, but they also should not be handed out like candy. These changes with some slight reductions in price should make getting these sets an attainable yet challenging goal.

Opting Out of Kindness
The ability to opt of of gold bags only is a huge win! I’ve had my full Sovereign gear since February so I truly have no need for additional pieces (I will be running full offensive set once I hit RR80). That said, I admit to not opting out of Stage III in hopes of getting that elusive purple bag and the weapon it contains. I know, a dick move but this will now allow players like me to be kind enough to opt out of the gold while still having a shot at the weapon.

EZ Mode
Many lower renown ranked players in Tier 4 complain about the power gap. In the lower tiers it’s common to get stomped when you’re at the bottom and then dominate once you reach the top. It’s fun to be more powerful, have more abilities, and to be equipped with better gear. Winning is always more fun.

In a world where everything is “supposed” to be equal, that’s not how life really works. And in a PvP game that is definitely the case. Would players expect nothing for their efforts while leveling up? No. We expect to increase our power, abilities, gear, etc. That’s the point of MMO’s.

It’s no fun getting stomped. So I can feel for the lowbies but I was one once too. And I got stomped, call it taking my lumps. Heck … sometimes I still get stomped. So should a R40/RR40 toon be able to stand toe-to-toe with a R40/RR80? If that’s the expectation why would anyone take the time to get to RR80?

I guess this is a problem for all MMO’s as they mature. How do you keep the playing field somewhat close without making it too easy. We’ll have to see the renown boost in practice to know just how fast ranking up your renown will be. Those already RR80 will cry foul … but that’s the curse of being first. If you got to 80 in the first 6 months, you never got to enjoy the double renown weekends or the buffs players get in Weekend Warfronts. It was tough. Kind of like your parents’ walk to school up and down hill in the snow with no shoes. Kids these days have it too easy and new players to WAR will find their ascendancy to RR80 far easier than those who went before.

Once players do hit 80 we’ll all be in the same boat which should be quite a challenging climb to RR100. So looking at this from a more positive angle, if the boost helps to boost the number of players in these upper tiers and it makes for more fighting and fun, I’m in. At least I will enjoy the opportunity to rank up my ALTs at a quicker clip.

Exciting stuff!

Scenario Entropy

Posted in Warhammer Online with tags , , , , , on October 22, 2010 by krosuss

These past two years we’ve seen a literal metamorphosis of WAR’s overall game mechanic. RvR used to be a complicated formula of items contributing to a zone where whoever reached the magic number of 65 first … flipped the zone. Easy enough, right?

Wrong. To get to 65 there were several buckets of contribution that needed to be filled collectively in order to reach that magic number. These included:

  • Battlefield Objectives.
  • Keeps.
  • Scenarios.
  • Skirmish.
  • PvE.

This mechanic has been tweaked more than a few times and only recently was the PvE portion removed altogether. Surely a good thing, but as we look to Patch 1.4 some of those remaining criteria will be changing. If flipping a zone is as lickity-split easy as taking one keep, those other things will become non-calculatable factors.

BO’s … Keeps … Skirmish
These are definitely going to be key to flipping zones, only in different ways. The ultimate goal is to sack the enemy’s keep which will flip the zone. Taking a keep has changed and what was once doable with axes, swords, and fireballs will now require rams and siege weaponry (and some scumbag Skaven if you can get them).

Getting these things will require resources and to acquire them we’re dependent upon taking and holding BO’s. The more BO’s you take and hold the more resources your realm will accrue. They won’t be literally adding to the flip a la victory points but their resources will allow your realm access to get rams, siege weapons, bombers, and a sense of accomplishment.

Skirmish should be changing for the better. Today, here and there you may encounter the enemy and duke it out or more likely, a big battle will ensue outside a warcamp trying to squeeze out those 1-2 VPs needed to flip the zone. With 1.4, skirmishes should be happening all over the map with forces of varying sizes.

BO’s not having a locking mechanic will mean commando parties can make daring raids to try and flip them. Resource carriers will need escort parties to help them get to the warcamp. Groups could be waiting to jump the resource carrier anywhere on the map. Imagine turning the wrong corner in Praag and “Uh-oh!” … we’re dead. Skirmish will no longer be a part of the contribution but the new mechanic will spread the fight across the zone and we’ll be skirmishing plenty.

Scenario Slowdown
If the aftermath of previous big changes are an indication, when 1.4 goes live there will be a HUGE boom to RvR. Everyone should receive a renewed fervor to get into the lakes and fight. The new RvR rewards sound pretty sweet (as Bootae attests) for both the winners and the losers which should translate into a ton of action.

If the rewards are going to be rolling in and the act of RvR improved and more fun … will scenarios suffer? Initially, I predict a severe drop in scenario pops. A total redo of the main point of the game combined with the addition of a new RvR dungeon with extra new loot will draw the masses. And the rewards of Against All Odds coupled with even losing a zone will make it worth the outnumbered’s time to take part. I know I will (when I’m not running around underground).

And about that underground … Thanquol’s Incursion … with new RvR currency needed to buy the new armor sets, any smart RR65+ player will be jumping at the chance to enter the instance to start hoarding tokens. And they’ll need to … those prices are freaking steep.

Not sure what players deem an appropriate wait time in between pops, but if you’re used to say 5-15 minutes in between, I can imagine this time jumping considerably (Badlands will probably be the one NA exception). Some players might not care, but I like having them on hand should I not want to RvR … or run a PvE dungeon … or play an ALT.

With scenario’s diminished role in the campaign the conclusion (they won’t contribute squat to flipping zones), what will become of them? They will be a mini-game grindfest to race for those ultra-powerful new weapons.

Folks were livid when a huge swath of scenarios were removed en route to Weekend Warfronts. And I’m sure those who whined loudest are sad they can’t play Thunder Valley anytime they want. The Warfronts have been fun despite the mundane rewards — although the boost to renown is nice. We probably won’t be seeing any new Warfronts until after the RvR Packs launch, so repeating Black Fire Basin and Howling Gorge should be expected. I’m still waiting for the Maw of Madness weekend!

Could this be the opportunity to implement cross-server scenarios? People have been asking for them for quite some time. Spreading the pool of players across all active servers will help with pops, build new alliances and rivalries, and will allow players who want to run them broader opportunities to queue up and have fun. All this plus no contribution towards zones should eliminate concerns over that OP party from Gorfang rolling you on Volkmar and adversely affecting zone flips (or whatever server you’re on). Players will be fighting for fighting’s sake, renown, and insignias.

Maybe I’m crying Chicken Little but expect a significant drop in your scenario time as we all run to RvR and to squashing rats.

Thoughts On the Eternal Citadel

Posted in Warhammer Online with tags , , , , on August 31, 2010 by krosuss

So the latest new Weekend Warfront has come and gone … what’d you think? Overall I had fun with this new scenario but could readily see some flaws after only running it a handful of times.

PUGged to Death
If ever there was a need to run in a premade … this was it. My first 10 runs in the Citadel I went PUG. I enjoy completing these events and usually find it easier to do so on my own, repeatedly queuing up the special scenario of the weekend. After running the gauntlet 10 times I came out with roughly a 25% win rate. That’s not so bad for being uncoordinated and having virtually no team communication (and at times no teamwork).

The other 75% of those runs were brutal. There was one instance where I didn’t even crack 5,000 damage. How is it that a Bright Wizard could crap the bed so badly as to not break that level of DPS? Heck, we can sneeze and cause that much DPS! For each moment I was alive … I was pummeled, focused, and gang raped to where I spent most of my time respawning. There was nowhere to kite to and nothing to hide behind and sadly, no focused heals to help me stay vertical. But that’s what can happen when you PUG. So I don’t cry about it.

You can win in some instances where you have players who know their role and who on the opposing side is the greatest threat. When I PUG on my Warrior Priest I know my role … I spam group heals like there’s no tomorrow and throw out HOTs where I can. As long as I’m protected we do well. People seem to forget that this is a team-oriented PvP game.

Group Up!
My guild was excited for this scenario so we had several premades going. I got myself into one and we had a lot of success. We didn’t win every single time but I’d say my win percentage flipped from when I went PUG. Running this scenario in a group was a much better experience.

Whether in a guild or not if you play long enough you can make friends and as I mentioned above, this is a team-oriented game, so make some friends, group up, and if you don’t have access to a Vent server try using Skype. There is this misnowmer that running in a premade guarantees victory. It does not. It merely gives you an advantage. I’ve run in some pretty good premades where we underperform or lose to a group one would perceive inferior. It happens. Or sometimes you run into a group that’s a bad match for your own. One scenario over the weekend no one on either side got a kill for what seemed like forever. There was an overabundance of healers on both sides and simply not enough DPS. We wound up losing 500-491.

The Good
For those who complained about the tight closeness of the Ironclad, we got the opposite with the Eternal Citadel. There was no place to hide, it was just wide open so RDPS could have a clear line of sight but it gave MDPS ample maneuvering to smash the squishies. Adding to the fun was a bottomless abyss that you could get punted into … that lengthy Blackguard punt sure came in handy for more than a few players. The scenario was over before you knew it and I was able to garner 50+ Royal Insignias in about 3-4 hours of play. It was an insignia farmer’s dream.

The Bad
There was nowhere to hide, no cover, escape really wasn’t an option, it was die then respawn. If you enjoy a long, drawn out rumble … this wasn’t your scenario. The first time through I was amazed at how quickly it was over. “Was that it?” There were times it bordered on being too fast. Due to its quick duration, renown gains weren’t all that great. After the initial spawn into the “arena” respawning back in was a mixed bag. The worst was respawning at the door right there in the fight zone which gave enemies a few good seconds to target you and pounce as your screen refreshed. Oh … adding to the fun was a bottomless abyss that you could get punted into … that lengthy Blackguard punt sure came in handy for more than a few players.

Overall Assessment
This could be the answer many have been looking for to segregate PUGs from premades. This, just like the Ironclad, can be a brutal 10-15 minutes for PUG groups running into solid premades so it could be labeled a PUG at your own risk scenario. Personally, I feel double-premades are the real problem but then again … I don’t expect to win everytime I log into one. I wouldn’t add this one to the regular rotation instead perhaps a flipping of this and a revamped Ironclad to satiate many a desire for 6v6 action. On it’s own, this one would wear thin on me with its limited space and wide open arena-style game area.

I like that Mythic repurposed the interior from the old IC King instance and perhaps we’ll see something similar done with the Altdorf Palace, the Undercroft, the War Quarters, Bright Wizard College, Monolith, etc.

Warfront Repeats … Hidden Meaning?

Posted in Warhammer Online with tags , , , on June 21, 2010 by krosuss

How do you feel the Weekend Warfronts have been going? Overall, they’ve been fun. I’m a task-completion OCDer so give me a task list and I want to complete it … even if all I get is a nifty title (or not so nifty title). I’m easy to please. The actual rewards we’ve been receiving are lacking and uninspired. Despite the weaksauce rewards, they’ve given me something to look forward to at the end of a long work week.

The last time this occurred we received back-to-back rehashes of Blood Basin (Black Fire Basin) and Days of Doom (Doomfist Crater) in April. The new Black Fire Basin mechanic made it a whole lot better. And despite complaints about Doomfist … I’ve always enjoyed it. So after another uninterrupted run of 5 weeks we found ourselves with another redux — Battle at the Gate (Phoenix Gate).

The first time this one came through, nearly everyone raged about not getting credit for player kills. “What?!?!? We got to run the stupid flag?!?!?” Yeah, it’s a flag-capture mechanic scenario. On the positive side, during that event I never saw so many people actively trying to run the flag. This time around we received a new task list sans flag captures but added in killing enemies and those who try to run the flag. So I suppose many were happy and the fighting was pretty good with much renown for all.

This post isn’t about Phoenix Gate, nor it’s broken “kill flag runners” mechanic, nor that despite a new task list we got the same title as before. This post is about a repeat being slipped in again so soon. The last time I had a feeling it was due to resources being allocated to the big 1.3.5 patch. During the 1.3.5 PTS Post-Event Q&A, Carrie did confirm that they were heads-down focused on the new patch, so the Weekend Warfronts were backburnered. She stated that there would be times when something more pressing was on the slate so the Warfronts could be impacted. Fair enough.

Where am I going with this? That same 1.3.5 Post-Event Q&A also had another little tidbit that might have been overlooked. During the session, someone asked when we could expect the next Live Event. A valid question considering our Event Item slot has been empty for quite a long time, despite being told we’d always have an event to garner a new one. I’m unsure who the person was who answered this question, but he said July.

There was a strange, longer than usual awkward silence.

Then Carrie quickly interjected with a “you’re mistaken so shut up you’ve just given away a secret” tone saying The Wild Hunt in September … yeah September.

So … is this latest repeat simply a fill-in Warfront while some much needed vacation time is taken by the hard-working devs at Mythic? Or … was that male voice who blurted out “July” stating the truth that was quickly covered up by Carrie? After all the hard work I feel Mythic does deserve some R&R … but not everyone takes a vaca at the same time. This isn’t Spain in August. Could the current effort be working on a new Live Event we’ll see in a few weeks? Um, we’re due.

That leads me to this hypothesis … this Live Event will be focused on the Red Plague we first read cryptically in the 1.3.5 patch notes and has since be blogged about to high heaven. Plausible?

What I’d like to see would be another Live Expansion of sorts starting with an event now to formally introduce the Red Plague. We would then see later events — a la Call to Arms — that would build to the introduction of the Skaven as a playable race. Players could have a chance to unlock the new race early and get a head start on filling out their flea-ridden numbers early next year with patch 1.4 (the one Carrie is excited about).

Wishful thinking? Probably … but until I hear something concrete and official, I’ll keep throwing darts until one hits the mark. So you heard it here first: Red Plague Live Event in July that will lead us through a series of events that will give us the Skaven.

Why the Hate?

Posted in Warhammer Online with tags , , on May 17, 2010 by krosuss

This weekend’s Warfront was a return to Khaine’s Embrace. Why exactly did folks hate this scenario? I recall the forum post when Mythic was trying to select the popular scenarios to keep in the regular campaign. And those without the votes would be removed for rotation into the Weekend Warfronts. Khaine’s got minimal votes and some especially nasty words in more than a few posts.

Back in my wee-tot days when WAR first launched this scenario rarely popped. (Then again, neither did Gates of Ekrund … at least on my old server, Ungrim.) And before I knew it I was out of Tier 1 and onto bigger and better things. Even running a slew of ALTs this one scenario rarely ever popped. It’s a conspiracy I tell you! More Elf-hating!

Running it again after so long … I had a blast! Maybe it’s the expanded abilities of Tier 4 toons that added flavor but there was plenty of fighting, Khaine’s Wrath exploding, players running for cover, and a lot of capture point swapping. The best moment for me was standing in the tunnel facing Destro’s flag. As the blast wave approached I popped Backdraft and shot a slew of Destro right into its wake. Six instakills at once! GAZOWEY SUCKAS!

The scenario popped like crazy most of the weekend (those hours I played). The Warfront to-do list was extremely manageable taking me fewer than 10 scenarios to complete the event. There was tons of fighting and as usual, balance in wins/losses. What’s there to hate?

Weekend (Feed)front … I meant Feedback

Posted in Warhammer Online with tags , on May 8, 2010 by krosuss

I was pleasantly surprised to see the Weekend Warfronts were back on track. Logrin’s Forge is served up with a very doable task list. For all the details, go see the King of Events, Gaarawarr. He has his usual post of awesomeness up about this weekend’s event. Also take note that there’s a new thread up on the forums soliciting for feedback on these events. Take advantage of the opportunity and provide some constructive comments on these weekend endeavors.

Think the tasks are too demanding? Speak up.

Feel there’s not enough emphasis on teamwork? Speak up.

Feel the rewards are lame and not worth the time? SPEAK UP!