Thoughts On the Eternal Citadel
So the latest new Weekend Warfront has come and gone … what’d you think? Overall I had fun with this new scenario but could readily see some flaws after only running it a handful of times.
PUGged to Death
If ever there was a need to run in a premade … this was it. My first 10 runs in the Citadel I went PUG. I enjoy completing these events and usually find it easier to do so on my own, repeatedly queuing up the special scenario of the weekend. After running the gauntlet 10 times I came out with roughly a 25% win rate. That’s not so bad for being uncoordinated and having virtually no team communication (and at times no teamwork).
The other 75% of those runs were brutal. There was one instance where I didn’t even crack 5,000 damage. How is it that a Bright Wizard could crap the bed so badly as to not break that level of DPS? Heck, we can sneeze and cause that much DPS! For each moment I was alive … I was pummeled, focused, and gang raped to where I spent most of my time respawning. There was nowhere to kite to and nothing to hide behind and sadly, no focused heals to help me stay vertical. But that’s what can happen when you PUG. So I don’t cry about it.
You can win in some instances where you have players who know their role and who on the opposing side is the greatest threat. When I PUG on my Warrior Priest I know my role … I spam group heals like there’s no tomorrow and throw out HOTs where I can. As long as I’m protected we do well. People seem to forget that this is a team-oriented PvP game.
My guild was excited for this scenario so we had several premades going. I got myself into one and we had a lot of success. We didn’t win every single time but I’d say my win percentage flipped from when I went PUG. Running this scenario in a group was a much better experience.
Whether in a guild or not if you play long enough you can make friends and as I mentioned above, this is a team-oriented game, so make some friends, group up, and if you don’t have access to a Vent server try using Skype. There is this misnowmer that running in a premade guarantees victory. It does not. It merely gives you an advantage. I’ve run in some pretty good premades where we underperform or lose to a group one would perceive inferior. It happens. Or sometimes you run into a group that’s a bad match for your own. One scenario over the weekend no one on either side got a kill for what seemed like forever. There was an overabundance of healers on both sides and simply not enough DPS. We wound up losing 500-491.
For those who complained about the tight closeness of the Ironclad, we got the opposite with the Eternal Citadel. There was no place to hide, it was just wide open so RDPS could have a clear line of sight but it gave MDPS ample maneuvering to smash the squishies. Adding to the fun was a bottomless abyss that you could get punted into … that lengthy Blackguard punt sure came in handy for more than a few players. The scenario was over before you knew it and I was able to garner 50+ Royal Insignias in about 3-4 hours of play. It was an insignia farmer’s dream.
There was nowhere to hide, no cover, escape really wasn’t an option, it was die then respawn. If you enjoy a long, drawn out rumble … this wasn’t your scenario. The first time through I was amazed at how quickly it was over. “Was that it?” There were times it bordered on being too fast. Due to its quick duration, renown gains weren’t all that great. After the initial spawn into the “arena” respawning back in was a mixed bag. The worst was respawning at the door right there in the fight zone which gave enemies a few good seconds to target you and pounce as your screen refreshed. Oh … adding to the fun was a bottomless abyss that you could get punted into … that lengthy Blackguard punt sure came in handy for more than a few players.
This could be the answer many have been looking for to segregate PUGs from premades. This, just like the Ironclad, can be a brutal 10-15 minutes for PUG groups running into solid premades so it could be labeled a PUG at your own risk scenario. Personally, I feel double-premades are the real problem but then again … I don’t expect to win everytime I log into one. I wouldn’t add this one to the regular rotation instead perhaps a flipping of this and a revamped Ironclad to satiate many a desire for 6v6 action. On it’s own, this one would wear thin on me with its limited space and wide open arena-style game area.
I like that Mythic repurposed the interior from the old IC King instance and perhaps we’ll see something similar done with the Altdorf Palace, the Undercroft, the War Quarters, Bright Wizard College, Monolith, etc.